- Jan 21, 2007
- 4,872
- 6,137
So pretty much anybody who follows my posts knows that I'm burning out and looking for an exit from full-time coaching. Right now, I'm working on developing a side gig building video delay/replay/analysis systems. A lot of colleges, camps, etc have these; where you can do a skill, and then watch yourself do the skill on screen.
SO I'm building similar systems, but with additional features. So far, here's what I have implemented:
-Adjustable delay, from 0 to 90 seconds
-Motion-deactivated screensaver. That is, when nothing is happening on camera for a predetermined amount of time, the monitor is blanked outto avoid burning an image into the monitor, thus extending its life
-Hold timer. This is the big one that I'm super-excited about. For a demonstration, see this video: (this is from a much earlier, beta version). I've been using this occasionally in the gym on my laptop, and the result has been jaw-dropping; it gamifies static handstand training. The first time I set this up, I soon had a line of fifteen girls who absolutely could not wait to get in front of the camera and see how long they could hold a stable handstand.
I think that last one, and other ideas for gamifying training, are going to be a continuing focus. I've been working on ways to measure split jump angles and cast angles, but haven't yet been able to get them to work in anything close to real-time.
AT ANY RATE, I have two questions:
For the coaches, what other features would you like to see in something like this? What would make you want to go to your gym owners (or whoever controls the equipment budget) and say "we need to get this in our gym?"
For the owners or anybody else in charge of buying equipment: what might you be willing to pay for a system like this?
(If anybody wants to grab an early prototype, I would definitely consider offering it at a discount in exchange for an agreement to field test it and report back to me -- my first prototype system is mostly finished and at this point I'm just tweaking it for efficiency and looking as hard as I can for bugs and such)
SO I'm building similar systems, but with additional features. So far, here's what I have implemented:
-Adjustable delay, from 0 to 90 seconds
-Motion-deactivated screensaver. That is, when nothing is happening on camera for a predetermined amount of time, the monitor is blanked outto avoid burning an image into the monitor, thus extending its life
-Hold timer. This is the big one that I'm super-excited about. For a demonstration, see this video: (this is from a much earlier, beta version). I've been using this occasionally in the gym on my laptop, and the result has been jaw-dropping; it gamifies static handstand training. The first time I set this up, I soon had a line of fifteen girls who absolutely could not wait to get in front of the camera and see how long they could hold a stable handstand.
I think that last one, and other ideas for gamifying training, are going to be a continuing focus. I've been working on ways to measure split jump angles and cast angles, but haven't yet been able to get them to work in anything close to real-time.
AT ANY RATE, I have two questions:
For the coaches, what other features would you like to see in something like this? What would make you want to go to your gym owners (or whoever controls the equipment budget) and say "we need to get this in our gym?"
For the owners or anybody else in charge of buying equipment: what might you be willing to pay for a system like this?
(If anybody wants to grab an early prototype, I would definitely consider offering it at a discount in exchange for an agreement to field test it and report back to me -- my first prototype system is mostly finished and at this point I'm just tweaking it for efficiency and looking as hard as I can for bugs and such)