don't you now need two leaps directly connected on floor?
Whoops. Forgot about that
My bad.
Here's some ideas for all events skill wise:
Bars:
To satisfy the two circling elements, you can do clear hips or giants. I believe that at least one clear hip is required. You do need a dismount, but that is just a tuck or layout flyaway. Here's some bar routines that I think satisfy the requirements to get a 10.0 SV:
kip, tuck on, jump to high bar, kip, cast handstand, clear hip handstand, giant, layout flyaway
kip, cast handstand, clear hip handstand, kip, tuck on, jump to high bar, kip, cast handstand, giant (one or two depending on if your clear hip is handstand or not), layout flyaway
kip, cast handstand, clear hip handstand, kip tuck on, jump to high bar, kip, cast handstand, clear hip handstand, swing down flyaway
kip, cast handstand, clear hip handstand, clear hip handstand, kip, tuck on, jump to high bar, kip, cast to handstand, swing down flyaway
kip, cast handstand, clear hip handstand, kip, tuck on, jump to high bar, kip, cast handstand, giant, giant planche down to support, underswing, tap backwards, flyaway
(this one may have a 9.7 or 9.8 SV, but it helps the flyaway fear)
Beam:
Flight skill:
Back handspring (B)
Front handspring (B)
Round off (B)
Cartwheel pop (A) (?)
180 split:
Split jump (B)
Split leap (A)
Split 1/4 (B) (?)
Turn:
Full turn (A)
Series:
Back walkover (A) Back walkover (A)
Back walkover (A) Back handspring (B) (Satisfies flight requirement)
Back handspring (B) Back walkover (A) (Satisfies flight requirement)
Back handspring (B) Back handspring (B) (Satisfies flight requirement)
Front walkover (B) Front walkover (B)
Front walkover (B) Front handspring (B) (Satisfies flight requirement)
Front handspring step out (B) Front walkover (B) (Satisfies flight requirement)
Front handspring step out (B) Front handspring step out (B0 (Satisfies flight requirement)
Cartwheel (A) Cartwheel (A)
Cartwheel (A) Round off (B) (Satisfies flight requirement)
Handstand forward roll (B) Cartwheel (A)
Front walkover (B) Cartwheel (A)
Front walkover (B) Round off (B) (Satisfies flight requirement)
Dismount:
Front tuck (A)
Front pike (A)
Front layout (B?)
Round off (B) Back tuck/pike/layout (A or B) (Satisfies flight requirement)
Cartwheel (A) Back tuck/pike/layout (A or B)
Back handspring (B) Back tuck/pike/layout (A or B) (Satisfies flight requirement)
Back walkover (A) Back tuck/pike/layout (A or B)
Front walkover (B) Front tuck/pike/layout (A or B)
Front handspring (B) Front tuck/pike/layout (A or B) (Satisfies flight requirement)
Floor:
Front tumbling:
Handspring front tuck (A)
Handspring front pike (B)
Handspring front layout (B)
Bounder front tuck (A)
Bounder front pike (B)
Bounder front layout (B)
Front tuck front tuck (B+A)
Front layout front tuck (B+A)
Front layout front tuck (B+A)
Back tumbling:
Front tuck/pike round off (bhs) back tuck
Front tuck/pike round off (bhs) back layout
Front tuck/pike round off (bhs) back layout half/full
Round off back handspring back tuck
Round off back handspring back layout
Round off back handspring back layout half/full
Turn:
Full turn
1 1/2 turn
Leap:
Switch leap + any A or B jump/leap
Leap jump + and A or B jump/leap
And A or B jump/leap + Switch leap
Vault:
Front handspring
Front handspring 1/2
Front handspring full
Front handspring 1/2 on
Front handspring 1/2 on 1/2 off
Front handspring 1/2 on full off
Hope this helps!
So sorry it's so long! Kind of on a rant
-Lauren