Olympic/championships/elite scoring?

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okay, i feel really dumb, but i have never asked anyone how the "new" scoring system works. it isnt out of ten anymore. if you know any of these answers, that would help.

when exactly did the new scoring system start?

is it used in only high levels, or do lower levels use this system as well?

explain the new system. everything you know, or a link to a website that explains it.

thanks guys! :)
 
FIG scoring consists of two scores; the final score they usually show is the sum of the two.

The first is difficulty. This score starts from zero and counts up. It has no brickwall upper-limit; you can just keep adding difficulty and keep bumping up your difficulty score.

The second is execution. This starts at 10.0, and any deductions due to form, falls, etc, come from this score.
 
It was introduced after scoring difficulties in the 2000-2004 elite cycle, but was ready to use from 2006.
The problem with the old code was that more and more difficult skills were being competed. In the old code the 'base score' was what you were judged out of if you fulfilled all requirements, with 'bonus' added to this. So if you just did the requirements you were judged out of, say, 9.2, but up to 0.8 bonus was available. As more and more difficult skills were competed the base score dropped lower and lower to reward the new difficulty. By 2004-2006 the base score was just 8.6.
The new code was explained by GT.

All elite and pre-elite (senior and junior) competition uses this code. Some countries (like the UK and Canada) use a modified version of the code for the lower levels right from the equivalent of level 4. Other countries (like the US) have kept the old code for lower level competition.
 
There are two scores. The D score - difficulty score and the E score - execution score. They are both added together to get the final score.

The E score is the easiest to understand. It is a score out of 10.0 and points are taken off for mistakes. The deductions are bigger than in JO. the smallest deduction is 0.1 which is taken for things like unpointed toes, slight lack of body tension, crossed legs, small leg separations, small wobbles and so on. For moderate mistakes they lose 0.3 such as bigger arms and leg bends, lack of split in leaps, lack of height in casts and so on. For big mistakes they lose 0.5 this would be something like an arm or knee bent more than 90 degree's, or landing in a really low squat on dismount. For a fall they lose 1.0 a full mark.

The D score is worked out in three parts. First there are the elements. The top 8 elements in the routine, including the dismount are taken. They get 0.1 for an A, 0.2, for a B, 0.3 for a C and so on. On beam and floor at least 3 of the top elements have to be dance so they can't just do really hard tumbling skills. So lets say for example they do 1 E skill, 2 D skills, 4 C skills and a B skill. They would get 2.7.

The second part of the D score are the compositional requirements. There are 5 of them on each apparatus and for each one they get 0.5. For example on bars they need to have. 1. a flight skills from low to high bar and a flight skill from high to low bar. 2. a release skill to catch the same bar. 3. 2 different circling elements and skills in different directions. 4. a 360 pirouette skill. 5. A D value or above dismount. So if they have all their compositional requirements they then get 2.5, this is added to the 2.7.

The final part of the D score are connection bonus's which are either 0.1 or 0.2 for connecting difficult skills together. So then these three things are added together to get the C score and this is added to the E score to get the final score.

It sounds complicated but it really isn't.
 

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